Tour Mod v1.20

Le mod pour Vietcong 2 - Tour Mod v1.20 peut s’avérer extrêmement agréable et intéressant à installer et à utiliser. La difficulté réside dans le peu de serveurs le proposant.


Soyez néanmoins attentif quant à son installation correcte, à défaut, vous risquez d’être éjecter de tous serveurs pour tricherie.


Pour le télécharger : http://www.vietcong2czech.com/download/modifikace.html


Précautions pour l’installation :


If you have already installed tourmodv1 please make sure your vietcong2 folder only contains a tourmod.bat file before installing, if it contains a tourmodv1.cbf, please move this file into a folder named tourmod within your vc2 directory, then just run the v1.20 .exe

If you haven't installed tourmod before, simpley double click the .exe in the .zip


~~Changelog~~ Thursday the 27th of July 2006 (Aust. EST)


Version 1.20 - "Vietcong 2 as it should be played"

Note: This only contains the changes I remember…a lot was changed.

Many of the changes are unnoticeable; I cleared up a lot of spelling errors and wrong reference codes.






I enjoyed Tourmodv1 a lot and I disliked how the manual described DM skins as 'only being cosmetic'. This reason plus many others made me want to update Tourmod.

Using Tourmodv1 as a foundation, I set out to not only update the Tourmod but to make it more appealing to CTF/DM players. I believe my update to be:


> More balanced

> More historically accurate

> Encouraging use of all classes (not just the commando)

> Better in defining the class roles


The original concept and coding of Tourmodv1 was by Tommy Bonez, John Hannibal Smith and Chris Tsamados. I (J. Zullo) completed all coding in this update with tutorials on how to mod by John Lennon. The repellent bottle helmet was completed by Tommy Bonez and the menu background by Trit. The team at Tour forums, especially Dallas and Osmo, contributed additional ideas. Their co-operation and aid during the process means that the coop side of this update should be exactly what the coop community has been waiting for.


I also want to give a big thanks to the original Tourmod team, their work on the first Tourmod is unbeatable. It was my awe of their work that made me labour to get this update completed.

A massive thanks also goes out to Deadly and WiPouT for their help in testing and hosting the CTF side of the update, also to all the testers from The Meat Grinder and the Tour team for their help in testing and hosting the COOP side of the update.


I hope that this mod is embraced by both the CTF and COOP communities. I believe that this mod is a huge step in making Vietcong 2 ‘as it should be played’.



Revamped Customisation screen


-Labelled heads so choosing is easier (Anglo/Negro/ARVN/Viet)

-Added Pilot Helm (US)

-Added Tank Helm (US)

-Added 2x ARVN Heads (US)

-Designed matching Grenadier score-card icon (a grenade round on red)

-Fix Mutator so people joining server without mod cannot choose radioman

-Fixed problem with some US heads not being able to see their headgear

-Added Rolling stones - paint it black to start menu songs

-New menu background (by Trit)

-Added new setup side picture



Updated Most US/VC Skins


-Sides have become ARVN/US and VC/NVA

-Most US Classes now wear Vietnam 'green fatigues' variants (Historic representation)

-VC now split to VC troops (Fighter, Sapper, Medic) and NVA troops by uniform

-3pv smoke grenade removed from Grenadier class and added to US medic and VC engineer

-Gave US radioman a binoculars pouch

-Changed 1pv and 3pv smokegren skin to match the colour of the smoke (Violet instead of green)

-Added a "pilot suprise"



Revamped Stamina and Speed for classes


-Class speed and stamina now structured into balanced tiers, listed from most to least:


1)Commando (Now fastest with most stamina)

2)Infantry/Sniper (Fast with Second Stamina)

3)Marine/Soldier (Normal speed with third best stamina and a little more health)

4)Eng/Med/Gren/Rad (all equal in speed and stamina)


-The same tiers apply for coop but the stamina is reduced for all classes.



Revamped CTF/Assault/Coop classes


-Engineer and Commando now have 4 C4, so no more getting stuck in waterstation coop

-*MADE C4 Drop, but only if its armed when killed and must be used as soon as picked up (^Couldn't do any better than that, sorry, but its better than nothing)

-New weapon list for each class, the two sides now have a ‘standard issue’ weapon list, so most classes have the same weapons, with speciality class’ with different options.

-Sten removed from US radioman due to no VC equivalent (use the silent pistol instead)

-Grenades removed from Engineer (CTF/Assault)

-Grenades removed from Commando to give Infantry and marine a fair go and balance (CTF/Assault)

-Commando class in now a flag running class in CTF/Assault with no nades or longarms (m14/sks) this was to prevent servers only having commandos as the ‘shooter’ class, now infantry and marine have more purpose in-game

-Some text changes on Class definitions

-New Class names:


Infantry - ARVN



VC Fighter - VC Guerrilla

Medic - Bac-Si

Soldier - NVA Regular

VC Grenadier - NVA Rocketeer



Deathmatch now like Manual


-ALL DM 'Skins' now have ALL (I say again) !ALL! pistols to choose

-Team deathmatch weapons are now US/VC weapons (Steckin on both for balance):

US: M1911, S&W27, S&W39, Steckin

VC/NVA: Markov, Mauser, Mosin, Steckin



Weapon Changes


-Weapon stamina was redone, now follows the following weight tier:

1)Machine Guns (eg. M1919 mounted) (heaviest)

2)Longarms (eg m14) (common vc2 weapon weight)

3)Sun machine guns (eg. Thompson) (lighter)

4)Light submachine guns (eg. Skorpion/Mac-10) (lightest)

This new structure, combined with the new stamina makes for interesting run stamina,

choose your weapon wisely, it can make a small difference now

-Restored all original weapon sounds, now every weapon has a unique sound, even the m1919 mounted

-Fixed some sound errors when weapons being shot at a distance are heard (SKS and BAR)

-Increased most weapon damage to a balanced but real amount

-Made all sniper rifles one shot kill ESP the Winchester and Mosin

-Balanced the Winchester’s slow reload by halting the Mosin from reloading mid magazine

(this also makes the animation look realistic)

-Changed the Sten and Sterling aim so its not a face full of metal



Redid RPG class points


Was: 2,3,4,5,6,7,8

NOW: 2,4,6,8,10,12,14


Vietcong 2 - Tour Mod




~~Changelog~~ Wednesday the 25th of April 2006 (Aust. EST)



Designed by


John Hannibal Smith, Chris Tsamados & Tommy Bonez.


Additional Contributions by:


Crocker (Menu design),

Gixxer (Helmet textures),

Moonshine (Helmet textures),

White Line Racer (Menu Picture),

Green Monkey (Tour badge design),

Marine Sniper (Spanish Readme),

Tommy Bonez (German Readme),

Thoben (French Readme),

Italian Soldier (Italian Readme),

Tour forum (You know who you are).


Tested by:


John Hannibal Smith,

Chris Tsamados,

Tommy Bonez,










Major Dick,


White Line Racer,

Silent Death.





This mod was developed initially address the problem the M79, RPG 7, M16/ XM148 and LAW

cause on a game, namely a lot of spamming. It does this by removing the LAW from the basic

Infantry class and only allowing the more experienced Marine/ Soldier/ Commando access to it.

It also removes the M79, RPG 7 and M16/ XM148 from the Marine/ Soldier and Commando classes and

only allows it access to the Grenadier/ VC Grenadier classes. These can then easily be limited

or removed using the class limiter mutator. So if you want you can have a server without these

weapons. The only weapon you will have is the LAW which the Marine/ Soldier can choose, but if

you have rpg mode on only experienced players will be able to choose it.

When I had completed these changes I then also went on to make a lot more changes designed to

make the game more realistic, these are all listed below.

It is worth noting that when the editor is released I will do a new version that removes the

vehicles I added. This is because they have overwritten the M48 and T34 tank files, so when

someone designs a map with these vehicles if played through this mod the vehicles will be the

M113 APC and P403 Pickup respectively.



Tour of Teamrespawn Mod Changes.


1. Added new Grenadier class:




K-bar Knife,

M1911, S&W 27 or S&W 39,

M79 or M16/XM148,

Grenades or smoke grenades.


VC Grenadier:



Makrov, S&W 27, Mauser C96 & Stechkin,

RPG 7,

Grenades or smoke grenades. 


U.S Grenadier has equipment attached to his skin, which is relevent to

his class, i.e grenade pouches and Claymore bag (for storing M79 rounds in).

VC Grenadier has backpack (for storing rockets in), small bag and other class

specific items.


2. Class names changed (Coop only):


Infantry = Rifleman,

Gunner   = Machine Gnr,

Radioman = RTO,

Commando = LRRP.


3. Marine class removed (Coop only),


4. Weapon loadouts changed (Coop only):


Rifleman = M14 & M16,

Engineer = M14, M16 & L1A1 added,

Medic = M14 and M16,

RTO = Smoke Grenades added,

Sniper = Car-15, M14 and Sten Mk II added, for 'Spotter' to use,

LRRP = M79, RPG7 and M16/ XM148 removed,

All pistols added to all classe,

Sten MkII removed from all classes barring Sniper.


Weapon loadouts changed CTF/ Assault:


Infantry = Law removed, M14 added,

Fighter = Law removed = Vz58 added,

Radioman = Smoke Grenades added,

Marine/ Soldier = M79 and RPG 7 removed,

Commando = M79, RPG 7 and M16/ XM148 removed.

All pistols added to all classes (apart from silenced pistols that are

only available to Marine and above classes),


5. Skin changes (Coop only):


Infantry and RTO changed to Medic skin,

Grenadier skin changed to Pilot skin,

Engineer skin changed to ARVN skin (CTF, Assault, COOP),

Medic now has choice of hats (Coop only),

Sniper changed to Infantry Tiger stripe skin and now has choice of hats.


6. New hats added:




No Helmet (Self explanatory),

Helmet 1  (Leaf camo, fuck you graffti on scrim band),

Helmet 2  (ARVN leopard picture),

Helmet 3  (Leaf Camo, Combat's a Mother fucker graffiti),

Helmet 4  (Leaf Camo, Confederations flag & Crossed Sabres images),

Helmet 5  (Woodland camo),

Helmet 6  (Cigarette helmet),

Helmet 7  (Medic helmet with Leaf camo),

USMC Helmet 1 (Leaf camo, 8 ball image)

USMC Helmet 2 (Woodland camo),

USMC Helmet 3 (Duck hunter camo),

USMC Helmet 4 (Tigerstripe camo),

USMC BTK Helmet (Born to Kill graffiti),

USMC Tour Helmet (2nd tour in hell graffiti),

Bonnie 3 (Plain green but slightly taller hat than bonnie 1).

USMC Green Cap (USMC style green cap),

USMC Olive Drab Cap (USMC style, Olive Drab camo),

USMC Woodland Cap (USMC style. Woodland camo),

USMC Tiger Cap (USMC style. Tigerstripe camo),

USMC Duck (USMC style. Duck hunter camo),

USMC Tiger Cap (USMC style. Tigerstripe camo),

Campcap (Green baseball style cap),

Sniperhat (Snipers class hat).





Helmet (Russian style black helmet),

Pith Helmet (Pith helmet with star on),

Pith Helmet Camo (Renamed from Cap 2).


7. Gasmask added to US side.


8. Tracers removed.


9. M16, XM177 and M16/XM148 sights changed to the old demo sights with the circle.


10. Weapons now stay on the ground for 5 minutes when dropped.


11. Any class can now pickup and use the non-mounted machine guns.


12. Tour patch added to classes.


13. 4th Infantry patch and Sgt rank added to AI U.S soldier & pilot.


14. New menu picture.


15. New menu music.


16. New MP voices added.


17. M79/ XM148 now has 12 rounds.


18. MP class RPG levels altered.


19. AI Helicoptor crew's name changed to Sgt. Kowalski.


20. AI USMC Soldier's name changed to Sgt. Roberts.


21. Body area damage values changed.


22. Class mutator adjusted. Infantry, Marine/ Soldier and Commando classes cannot be limited in CTF/ Assault. All classes barring Rifleman & Marine/ Soldier can be limited in Coop. The LRRP can be limited in Coop by using the VC Grenadier class limiter.


23. M14 damage increased.


24. VC AI weapons changed.


25. M48 Tank swapped for M113 APC.


26. T34 Tank swapped for P403 Pickup.


27. Changed vz58 name to AKS-47.

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